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HEY TEAM

Team

Team of 4

 

Deliverables

User's pain points

User needs
Persona*2
Concept
Interactive prototypes

Tools

Figma

FigJam

Illustrator

​Canva

Duration
23-25-Sep 2022

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Project Overview

Current Situation

The pandemic has changed people's lives, including how people work. A new way of working happened in lives, remote/hybrid. However, teams aren't managed to their highest potential through remote working challenges. Atlassian wants to create something unique to provide better and more efficient remote/ hybrid working environments.

Challenges

  • ​Discover pain points that people have in hybrid/ remote working environments.

  • Propose a solution that can solve the remote/hybrid working problems. 

Design Process

1:

Empathise

Background research

35 Questionnaires

Pain Points

User needs

Personas

2:

Ideate

Concept Generation Design matrix

3:

Design

User Flow

First Iteration

4:

User Testing

Think Aloud

5:

Solution

High-fidelity prototype Next steps

Empathise

Background Research and Pain Points

To understand why teams aren't managed to their highest potential through remote working. We first did literature research and found two key pain points users have in their remote working experiences. 

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1: Difficulty in maintaining a work-life balance.​

2:​ Hard to build up trust and relationships in the team in a hybrid/remote environment.​

35 Questionnaires

According to the pain points in the literature research, we conducted questionnaires to understand our potential users' issues deeply. (35 participants) After getting the results, we summarised those into two reasons that caused the problems1: Easily work overtime. 2: 75% of participants would like their manager to understand their work tasks better. 

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Quotes

"disrupted by the manager because he is unaware that I am working on a task."

"never-ending priority tasks from manager..."

"assign the tasks more efficiently."

"transparent work arrangement and frequent offline catchups"
"please don't send me messages after 7 pm unless it's an emergency."

User Needs

Based on users' pain points, there are mainly three user needs that should focus on when designing the product. 

1: Be notified when the work day has ended so the team doesn't work overtime.

2: Build stronger relationships within the team so they can be more vulnerable with / trust each other.

3: Have a more straightforward assignment of daily tasks, so the team will know what each person is working on and won't be overloaded with tasks. 

Persona

Consequently, with the insights discovered during the empathising phase, we develop our two personas: Aria and Harley. The common goal for them is to complete assigned tasks on time. And Harley also wants to build strong relationships with his team.  

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Ideate

Design Matrices

We produced design matrices on the possible concepts based on our user issues and needs. A set of criteria was mapped against the three ideas that scored each concept - the final concept with the most points was selected.

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Final Concept

We chose this concept because it fulfils our defined user needs the most.

We built a sense of involvement and assisted work-life balance in a hybrid environment. 
In addition, it's unique and playful, allowing users to unplug from work at the end of the day. 

  • An app that encourages team members to clock off on time.

  • Allow the team to achieve work-life balance while working effectively and enhance the trust between team members, including managers.

Design and User Test

With the main functions defined, we started mapping out the user flow and the first iteration of the prototype. To design the best user experience, we conducted a Think Aloud Test that helped us find some usability issues in the first iteration.

User Flow

First Iteration and Test

Key Findings

1: Participants mistouched when pressing the "close" button when they viewed a particular avatar.​

2: Participants were unsure if they were "clocked off", as there was no user feedback.

Changes

1: Improved system's "error prevention."

2: Improved "visibility of system status." 

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​Final Solution

Unplug together - Work as a team - Free from distractions

Turn off the virtual office light at the end of the day.
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“Dropbox” for after-work hour messages.
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Vote for team activities.

Change your current status.

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Let your team know your critical tasks of the day.

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Other Pages

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Next Step

1: More user testing to further refine our prototype

  • Internally test our design against the Ten Usability Heuristics

  • Internally test our design with WCAG accessibility guidelines

2: User testing with managers to get their perspective on the solution

3: Special onboarding features for new employees

4: Create an Admin version of the App so someone (the admin) can create polls

What I Learned

Collaboration

How to better play my role and strengths in a team project and effectively communicate in the team. 

I continuously shared my creative ideas and why we could do this way with my team after we defined user needs. 

Be Productive

We only had three days on this design challenge, so we made a detailed agenda at the beginning and agreed to perform every task on time. It's essential to finish individual parts on time; otherwise, the whole rhythm will be upset. 

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